In this course, we will transfer the development of a computer-created game into tangible physical space—or vice versa. Using a game as our test case, we will explore, develop, and present the many interconnections between the physical and digital realms. Sounds, spaces, bodies, and objects will be included to shape interactions.
How can a computer or video game be translated into physical space so that it can be played there?
What possibilities arise if a game from physical space were transferred into the computer?
How can we deconstruct and fragment traditional modes of play such as winning or losing?
These are questions we will discuss in class.
Video games are usually controlled with a keyboard or controllers. In this course, we will experiment with sensors and Arduino. This invites us to involve the whole body, objects, and real space in interaction with the digital and with sound.
By learning in depth and using programming environments such as Processing, Pure Data, TouchDesigner, Max/MSP, as well as sound-design tools like Ableton Live and Audacity, and by building physical interfaces with Arduino and sensors, students will be able to integrate the essential elements of a video game, develop a complete prototype, and present and play it in a real physical space.
Skills that can be learned and deepened in the context of the course:
? Game references: how to design an experimental game
? Performance workshop: programmed game in physical space
? Processing I: fundamentals of the digital object
? Processing II: experimental computer game
? Audacity: Sound Design I
? Ableton Live: Sound Design II
? Processing: sound programming I
? Pure Data: sound programming II
? TouchDesigner: Node Programming 2D - 3D
? Integration of sound and image – protocols OSC – MIDI – Bluetooth
? Arduino: building sensors for physical controls
The final presentation of the games will take place in February during the University Days.
If you have any questions, feel free to email me at: ilopezdemesamoyano@hfk-bremen.de